This whip almost seems to arc and snap in slow motion, mesmerizing onlookers with graceful movements. You gain a +1 bonus to attack and damage rolls made using this magic weapon.
When you hit a creature with an attack from this weapon, you can cause the afterimage of the whip to harm the target as well. You can cause the creature to make a DC 14 Wisdom saving throw, taking 2d6 extra psychic damage from the strike and an additional 1d6 psychic damage at the start of the creature's next turn. If it succeeds on the saving throw, it takes half damage and does not suffer additional damage at the start of its turn. You can use this property twice, and you regain all uses after a long rest.
Proficiency with a Whip allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Bonus: Magic, Finesse, Reach, Slow
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