This sword hovers over its current owner's head. If the owner dies, the next creature with an intelligence greater than 6 who touches it becomes its new owner.
Saying its name activates it as a bonus action. It can fly up to 40 feet and attack one creature of your choice within 5 feet of it. The sword uses your attack roll and ability score modifier to damage rolls +2.
While the sword hovers, you can use a bonus action to cause it to fly up to 40 feet to another spot within 40 feet of you. As part of the same bonus action, you can cause the sword to attack one creature within 5 feet of it.
If no command has been given to it after a round, it returns to its spot above its owner's head. It cannot be removed from above its owner's head by any means except those that nullify magic.
This particular sword has forgotten its own name and therefore cannot actually be used. But it still hangs impotently over its owner's head but they can't get rid of it.
Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Bonus: Magic, Damage, Combat, Versatile, Sap
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