Wondrous Item, rare (requires attunement)

An amulet that contains a painted photo of Of two women, one regal and one a tiefling. the paint seems to have almost drooped and melted from extreme heat, but the image of the two can still be seen. The amulet is engraved with the words "F+K", though it has melted a bit due to the heat.

While wearing this amulet, one feels an overwhelming sense of heartbreak, anguish, and a presence looming over them. This amulet grants one ability of the listed ones below once per long rest.

Flaming Hatred: The user feels an undying flame of rage deep in their chest towards a single target. The user may now only attack this target for the next three turns, and all attacks have advantage, and tame +3d6 fire damage. If the victim/target is of royal blood of any kind, this ability turns into a ranged spell that deals 9d12 Fire damage, lights the target on fire, and traps the target in a mental prison of flames, in which the target is paralyzed until they succeed a DC 18 WIS save.

Trapped Sorrow: The user feels an immense depression overcome them, as a glitched flame is shot out of their finger at a target.  The target chosen, for the next 3 turns, will gain 1 condition of your choice, with the third turn always being 1 point of exhaustion. If the target is of royal blood, this ability has no effect the first 2 turns, but the third turn has the target instantly gain 4 points of exhaustion, as well as an overwhelming sense of guilt, coupled with an inability to use their action for the next turn.

Shattered Memories: The user experiences an overwhelming amount of positive and traumatic past memories all at once, as their mind clears into one purpose. Set your purpose. It can be any statement, but all actions done for the next 10 minutes must be toward achieving that goal. If the target takes an action within the allotted time period that doesnt work towards their purpose, they permanently lose memory of a positive influence/place in their life. When taking actions to achieve said purpose, receive advantage, mastery on checks, and any damage taken is halved. When this goal involves a negative impact on a royal target in any way, shape, or form, breaking the purpose wont cause permanent memory loss, they get double advantage, mastery on checks, and take 1/4 damage from all sources that aren't fire.

While wearing this ring, fire deals double damage to you, you only have 75% of your original movement speed, And have an insane urge to kill anyone royal you come across. In order to resist this need to murder, roll a WIS save of 13. This goes up by one every minute you are within the presence of this royal person.

Notes: Buff, Jewelry

Item Tags: Buff Jewelry

ZenLeonard

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