Weapon (whip), rare (requires attunement)

At first glance, this whip looks to be nothing more than an ornate handle, but creates a shimmering line of arcane lightning as its lash.

While holding this whip, you can use a bonus action to cause the lightning lash appear or disappear. This magic whip adds 10 ft. to your reach when you attack with it on your turn, and it deals lightning damage instead of slashing damage. When you hit with an attack using this whip, you deal an extra 1d4 lightning damage.

Static Field. This whip has 3 charges. When you make an attack using this whip, you cause a 20 ft. radius static field to build around you, which lasts until the start of your next turn - this field is centered on you, and moves with you. Whenever a creature you can see moves into or within this space, you can use your reaction to expend 1 charge and discharge the static electricity. The creature must make a DC 15 Constitution saving throw - on a failure, the target takes 6d4 lightning damage and its speed is reduced by 15 ft. until the start of its next turn. On a success, the target takes half as much damage and its speed is not reduced. You regain any expended charges daily at dawn.

Patient Observer. While attuned to this weapon, you gain the patient observational habits of a prowling blue dragon. As a bonus action, you can attempt to discern weaknesses and openings in a creature you can see within 60 ft. of you. Make a Wisdom (Insight) check contested against the target's Charisma (Deception) check. If you succeed, you gain advantage on the next attack roll you make against that creature before the end of your turn.

Proficiency with a Whip allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: Bonus: Melee Reach, Replace Damage Type: Lightning, Damage: Lightning, Damage, Combat, evocation, Finesse, Reach, Slow

Item Tags: Damage Combat evocation

Solar_Bun_Bun

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