Weapon (longsword), legendary (requires attunement)

 The Teeth of The Dragon were given to man by the Fairy kings and queens of the first courts, to ensure the balance of the seasons could be kept, and in return man promised to defend the wilds and their own lands with the Teeth. Whatever threat they originally were forged for however has long passed, and a millennia of time has passed since then. While the Old Kingdom may be forgotten, some still remember these legendary items and their original purpose; Destroying the enemies of Andrim. This weapon is an ancient symbol of Andrimian Royalty, The Ballaste clan, the first rulers of Andrim and the winner of the Dragon and Giant Wars, held this sword in their family for nearly 500 years until their bloodline was wiped out in the War of Three Brothers; it was then passed into the hands of Saldoric Black, the Bloody Baron of the Black Coast; sometime after his fall it was lost to the winds of change, and the tides of the Black Coast.

 

You gain a +1 bonus to attack and damage rolls made with this magic weapon, and an additional +1 to bonus to attack and damage roles to creatures of the dragon or of the draconic subtype.

You crit creatures of the Dragon or of Draconic subtype on a 19 as well as a 20.

When you hit a dragon with this weapon, the dragon takes an extra 2d6 points of slashing damage. For the purpose of this weapon, "dragon" refers to any creature with the dragon type, including dragon turtles and wyverns.

Andrimian Allegiance:  If you are attuned to both this item and the shield of Andrim; the sword can be used as a Rod of Rulership once per day, additional effects could be unlocked if attuned with the Crown of Andrim

Communal Might: If in the company of another item from the Teeth of the Dragon set, the Ballaste blade deals 4d6 instead of its usual 2d6 to dragons, and its Andrimian Allegiance abilities' save is rolled at disadvantage for creatures of the Draconic subtype.

Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Bonus: Magic, Damage: Additional, Damage, Combat, Versatile, Sap

Previous Versions

Name Date Modified Views Adds Version Actions
2/2/2022 3:03:38 PM
9
1
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Coming Soon

Item Tags: Damage Combat

Mrbeenready

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