Weapon (greatsword), uncommon (requires attunement by a Paladin )

The emerald blade of this sword is crafted from a mysterious arcane alloy. You gain a +1 bonus to attack and damage rolls made with this magic weapon. Proficiency with a greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.

Dormant: The Bane of the Outlander grants the following benefits in its dormant state:

Protector of the Realm: While wielding this blade, your Divine Sense along with the additional 1d8 of damage from your Divine Smite includes: Abberation, Celestial, Elemental, or Fey in addition to Fiend and Undead.

Invoke Dread: While wielding this sword, you can use a bonus action and expend 1 charge to awaken the sense of mortality in one creature of the following types: Abberation, Celestial, Elemental, Fiend, Fey, or Undead, you can see within 30 ft. The target creature must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. If the creature is immune to the frightened condition it is still affected, but makes the saving throw with advantage. While it is  frightened in this way, a creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If it has nowhere it can move, the creature can use the Dodge action. At the end of each of its turns, a creature can repeat the saving throw, ending the effect on itself on a success. You can use this ability three times per long rest.

Extrem Predjuce: While wielding this blade, you gain the following character trait: "Anything not of my plane is a threat and cannot be trusted. The minute they slight me or my companion they will swiftly meet judgment through my blade."

Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

Notes: Bonus: Magic, Paladin , Damage, Combat, Heavy, Two-Handed, Graze

Item Tags: Damage Combat

ChanceMena

Comments

Posts Quoted:
Reply
Clear All Quotes