Armor (plate), legendary (requires attunement by a Needs to accept the new owner)

This suit of armor is of Divine Origins. While you're wearing it you are immune to Necrotic Damage and have advantage on Wisdom Saving throws.

AC. 10 + Dex Modifier + 5 (Armor)

Total Armor HP 50

Living Armor. This armor absorbs 1/2 the damage taken on a critical hit. This armor will also roll initiative and act on its own accord during battle. If the wearer is deemed evil by the armor, the armor will actively fight against it's wearer. If the armors HP is reduced to 0 it shatters.

Legendary Resistance. If you fail a saving throw while attuned to this armor, you may choose to succeed instead. You my use this feature once per long rest. Alternatively, you can use your reaction to expend one use to make an ally you can see within 60 feet succeed on a saving throw they failed.

Angel's Guidance. Whenever one of your allies you can see makes an attack while within 25 ft. of you, you may use your reaction to add your spell attack modifier to the roll. You can use this feature twice per long rest.

Luminous Blast. This armor has 2 charges, and it regains the expended charges daily at dawn. The armor "itself" can fire a beam of light at a hostile creature it can sense within 50 ft of it. First, it may using your spellcasting attack modifier target a creature, on a hit the creature takes 4d10 radiant damage and becomes blinded if it is an undead until your next turn. Second, every creature in a line within 50 ft of it must make a DC 15 Dexterity Saving throw. On a failed save, a creature within the line takes 4d8 radiant damage and becomes blinded if it is an undead until your next turn.

Infringing Pride. This armor was created by Celestial beings and refuses to take cowardly actions during battle. The wearer can't take the Dodge, Disengage or Dash action while wearing it in combat.

 

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Notes: Immunity: Necrotic, Advantage: Wisdom Saving Throws, Sentient, Needs to accept the new owner, Combat, Warding, Str. 15 Required, Stealth Disadvantage

Item Tags: Combat Warding

Thymier

Comments

Posts Quoted:
Reply
Clear All Quotes