You gain a +1 at 5th level, +2 at 10th level, and +3 at 15th level bonus to attack and damage rolls made with this magic weapon. In addition, the weapon ignores resistance to slashing damage.
When you attack a creature that has limbs and a head with this weapon and roll a 20 on the attack roll, you cut off one of the creature's limbs or head. Roll a 1d6 to determine which limb is removed. 1-2 are the left and right leg, 3-4 are the left and right arm, 5 is the head, and 6 is the limb or head of your choice. The creature dies if it can't survive without the lost head. A creature is immune to this effect if it is immune to slashing damage, doesn't have or need a head, has legendary actions, or the GM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra 6d8 slashing damage from the hit.
A beam of energy no bigger than the blade of a sword emits from a metal hilt. This energy is created from a crystal inside the hilt that Mystics know how to make. A switch allows the wielder to turn the weapon on or off. A low humming is produced by a Arcane Blade and as it is waved and moved through the air the pitch and tone will change. A loud crackle is made whenever a lightsaber strikes another object.
| Weapon | Rarity | Damage | Weight | Properties |
|---|---|---|---|---|
| Lightsaber | Uncommon | 1d10 | 2 lbs. | Finesse, Versatile (2d6), Special |
| Shoto saber | Uncommon | 1d8 | 1.5 lbs. | Finesse, Light, Versatile (1d10), Special |
| Dualsaber | Uncommon | 1d8/1d8 | 4 lbs. | Finesse, Two-Handed, Special |
Special. If the wielder is not proficient with this weapon, they have disadvantage on their attack rolls. In addition, lightsabers don't deal a type of damage. The damage cannot be resisted. This magical item does not require attunement by Mystics, so long as they crafted it.
Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.
Notes: Bonus: Magic, Damage, Combat, Heavy, Two-Handed, Graze
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