This bag is a flamboyant greenish-blue color, with a yellow diamond on each side and feels as if it is made with leather but looks like silk.The bag always weighs 5 pounds.
- Looking inside the bag reveals nothing, you only see an empty bag.
- Reaching inside the bag, you also feel nothing, but when you remove your hand from the bag, an object or creature randomly chosen from the table below is in your hand (in the case of a creature, the creature falls to the ground, prone and unaware of its surroundings).
- Placing an object in the bag results in the bag beginning to shake violently and fall to the ground, then spit the object back out.
- If another object (or the same one) is attempted to be placed in the bag a second time within 24 hours, the bag shakes even more, hitting anyone within 5 ft of the bag for 1d6 Bludgeoning damage, and again the bag spits the object out.
- If another object (or the same one) is placed in the bag a third time within 24 hours of the second attempt, the bag devours the object, sending into a void disappearing from existence and the bag cannot again be used for a 24 hours. Any additional attempts to store an object in the bag results in this again, resetting the countdown back to another 24 hours before its next use.
Up to 3 times per day, as an action, someone can reach into the bag and remove something from it (roll 1d100 and use the table below to determine what is removed from the bag). Anything removed from the bag is permanent to the plane, it will not disappear after a time limit -- it is just like any other item or creature on the plane.
A creature removed is Prone and immediately hostile (as it is scared and confused), but may potentially be persuaded to be friendly (depending on the creature).
d100 |
Result |
1 |
1d4+1 lit sticks of dynamite appear in your hand and they explode in 1 round |
2 |
A Giant Lizard falls to the ground |
3 |
A +1 weapon of the DM's choice appears in your hand |
4 |
A vile of poison appears in your hand |
5 |
An Orc falls to the ground |
6 |
A pouch containing 10d6 GP appears in your hand |
7 |
1d4 Potions that look like Potions of Healing appear in your hand. Casting Identify on them or tasting them reveal them to be Potions of Invisiblibilty. |
8 |
One random piece of Adventuring Gear or Artisans Tools appears in your hand |
9 |
A small figurine of the closest cities leader appears in your hand |
10 |
A man with a brown moustache wearing blue overalls, red shirt and a red hat with an "M" on it falls to the ground. He answers to the name of Mario and is Lawful Good |
11 |
A random +1 set of armor falls to the ground |
12 |
An Instant Fortress appears in your hand but it disappears from existance after being active for 5 minutes or more. |
13 |
A Deck of Many Fates appears in your hand. 2d4 of these cards are missing |
14 |
A Spellbook with the Heat Metal and Lesser Restoration spells in it appears in your hand |
15 |
A wand with 1d8 charges of the Dragons Breath spell appears in your hand. The wand recharges 1d6 expended charges at a long rest, if all charges are expended, roll 1d20. On a 1 the wand is destroyed |
16 |
A dead Kenku falls to the ground and has the following loot: A backpack, a pouch containing 12 CP and 34 SP, a Longsword, a Shortbow, 14 arrows, a set of leather armor and a Necklace of Fireballs with 1 bead on it |
17 |
A yellow and green wizard's hat appears in your hand |
18 |
A navy blue, hooded cloak appears in your hand |
19 |
A Black Dragon Wyrmling falls to the ground |
20 |
A bag of rotten potatoes appears in your hand |
21 |
A Doppleganger falls to the ground |
22 |
A scroll with the Darkness spell appears in your hand |
23 |
A falcon appears perched on your arm and it does everything it can to stay with you until it dies |
24 |
A small, wooden clock appears in your hand |
25 |
A blank Spellbook appears in your hand |
26 |
A large chunk of bear droppings appears in your hand |
27 |
Three 50 ft. pieces of rope fall to the ground |
28 |
A Ruby worth 150 GP appears in your hand |
29 |
A wooden shield appears in your hand. Upon attunement or the Identity spell it is revealed that this is a Shield of Missile Attraction |
30 |
A rusted Greatsword with the top half of the blade missing appears in your hand, it functions as a normal Greatsword, but deals -2 damage |
31 |
A small bit of sand appears in your hand |
32 |
A Diamond worth 1000 GP appears in your hand |
33 |
A weapon with the Thrown property appears in your hand. Casting Identify on it reveals it to have a perminant effect identical to the Artificer Infusion: Returning Weapon. This doesn't count as an Infusion and this effect can only be removed by casting Wish |
34 |
1d4 hungry Dire Wolves fall to the ground |
35 |
A potion appears in your hand. It appears to be a Potion of Water Breathing. Upon drinking this potion or casting Identify on it reveals it to actually be a Potion of Speed |
36 |
A painting of an epic battle featuring an Ancient Red Dragon and four adventurers appears in your hand. The painting can be sold for at least 30 GP |
37 |
A Firearm with 20 bullets or a Longsword along with a note written in Common appear in your hand. The text of the note reads "Beware the Undead for they are coming and they will find you" Upon being read, 3d6 Zombies appear within 30 ft. of the creature that read the note |
38 |
A wooden club appears in your hand |
39 |
1d4+1 potions fall to the ground. These appear to be Potions of Invisiblibilty, drinking this potion or casting Identify reveals that they are Potions of Healing |
40 |
An ace of hearts card appears in your hand |
41 |
A two-headed SP appears in your hand |
42 |
A notebook with several torn pages and what looks like very sloppy handwriting appears in your hand. Upon further inspection you can make out the letters "DM Notes" which is written in Common. The rest of the notebook written in a language on the DM's choice |
43 |
A dart falls from the bag, on a failed DC 15 DEX saving throw the creature that removed the dart takes 1d4 Piercing damage and is Poisoned for 1 hour |
45 |
A small plastic card with 16 digits, the name Dwayne Johnson, and a VISA logo appears in your hand. You have no idea what this is |
46 |
A 20 sided die with the numbers 1 and 7 worn off appears in your hand |
47 |
An empty book appears in your hand |
48 |
A young Dragonborn falls to the ground, holding tightly to spellbook and a +3 Dagger |
49 |
A Silvered Longsword with a tinted blue blade and the name "Zane" engraved in it appears in your hand |
50 |
A note that reads "This bag is nothing but trouble!!!!" appears in your hand |
51 |
2d4 flasks of oil appear in your hand |
52 |
A Kobold falls to the ground |
53 |
A bronze ring worth 10 GP appears in your hand |
54 |
A brown fedora appears in your hand |
55 |
A appears in your hand |
56 |
A Cyclops falls to the ground |
57 |
A pair of Boots of Elvenkind appear in your hand. |
58 |
A bucket containing 10,000 marbles falls to the ground |
59 |
What appear to be 2 Goblins fall to the ground. They are accually 2 Gnome Wizards with Alter Self cast on themselves |
60 |
An Obsidian orb with a Diamond inside worth 10,000 GP appears in your hand |
61 |
A map with some notes on it written in Elvish appear in your hand |
62 |
A scroll of Fireball appears in your hand |
63 |
A random trinket from the trinket table appears in your hand |
64 |
An artistic drawing of a Aarakocra appears in your hand |
65 |
A portrait of yourself appears in your hand, with stunningly accurate features |
66 |
A Nightmare falls to the ground |
67 |
Two silk ribbons appear in your hand |
68 |
A bear trap snaps around your arm, dealing 1d6 piercing damage and rendering your hand unusable until the trap is removed |
69 |
A venomous insect stings you and flies away, on a failed DC 15 CON saving throw you are paralyzed for 10 minutes and poisoned for 1 hour, on a success you shrug off the effects and nothing happens |
70 |
A set of manacles appear in your hand |
71 |
A scroll of Cure Wounds appears in your hand |
72 |
A key with an inscription of a dragon appears in your hand |
73 |
A half-beaten Half-Orc holding a Greataxe falls to the ground |
74 |
A vial of Lizardfolk blood appears in your hand |
75 |
A deck of playing cards falls to the ground. Upon collecting all of them you discover all of the 1's, 5's, and Ace's are missing. |
76 |
A Trident appears in your hand |
77 |
4 Hobgoblins fall to the ground |
78 |
A bag identical to the one you removed this item from appears in your hand. This bag is just a replica and contains no magical properties |
79 |
You actually grab the bottom of the bag and flip the bag inside out. Upon doing so the bag falls to the ground and violently flips back to it's normal form and lunges into you dealing 2d4 Bludgeoning damage |
80 |
A Bag of Holding falls to the ground |
81 |
A beautiful Elven woman falls to the ground, and your hand is holding her right ear |
82 |
A set of thieves' tools appear in your hand |
83 |
A Wooden statue of a Tarrasque appears in your hand |
84 |
A broken lock appears in your hand |
85 |
A waterskin full of swamp water appears in your hand |
86 |
1d6 Pearl Necklaces appear in your hand |
87 |
A d20 falls to the ground, always landing on the number 1-6 the die is weighted to always land that way |
88 |
A half-eaten plate of boar-ribs appears in your hand |
89 |
A Iron belt buckle appears in your hand. |
90 |
A suit of Chain Mail Armor falls to the ground |
91 |
An Elemental with a CR no higher than 5 falls to the ground |
92 |
An dead Rat appears in your hand |
93 |
A Green dragon egg appears in your hand after 2d4 days, the mother comes looking for it |
94 |
A Human that is Tiny in size appears in your hand |
95 |
A piece of unknown flesh appears in your hand |
96 |
An iron shield appears in your hand |
97 |
500 SP scatter across the ground |
98 |
300 counterfeit GP fall to the ground, the coins are actually CP with gold paint |
99 |
5d6+50 PP fall to the ground |
100 |
Nothing appears in your hand, the bag flys up 60 ft., flips upside-down and the bag's edges fold into itself, and the bag disappears from existence. A Luck Blade falls out as the bag flips upside-down |
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