Potion, common

A clear liquid in a fragile bottle, when drank the consumer halves their speed and deals an extra 1d3 cold damage on unarmed strikes. When thrown a 10ft radius circle of short ice spikes sprout up from the ground. Anyone inside the area when the potion is thrown is restrained until the spikes melt or until the creature makes a DC 15 strength check, anything that falls onto the spikes before they melt will take 3d6 extra piercing damage and 1d4 cold damage, if they fall from less than 10ft the spikes deal 1d6 piercing and 1 cold, if they fall from higher than 40ft 5ft of the ice will shatter where the creature fell. The spikes provide no cover but is extra difficult terrain, the spikes melt after 1 minute.

Alchemist's Ice can be made via 1 gold worth of materials and an alchemist's kit.

Tethalicon

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