Armor (plate), very rare (requires attunement)

While attuned to this armor you are granted a +1 AC. An armor imbued with a cloud-like pattern that shimmers slightly near light. Once per long rest you can touch the cloud rune imbued on the armor as an action to grow 1 size larger for 1 minute. Once grown with this feature, hostile creatures that come within 15 feet of the wearer have to make DC 10 charisma saving throw. Creatures that have failed the saving throw must direct their attention to the wearer until the end of their turn. Upon success, creatures are immune to this effect. Once this charming effect has ended they are immune to this effect for the next 24 hours.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Notes: Str. 15 Required, Stealth Disadvantage

Soulji

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