A katana that deals 1d8 of damage You can use a Bonus Action to speak this magic sword's Command Word, causing the blade to emit a low glow. While the sword is charged, it deals an extra 2d4 lightning damage(unless paired with its twin sword) to any target it hits. DC 13 Constitution saving throw. On a failed save, a Creature becomes prone. On a success, the creature takes half that damage and does not fall prone. If the creature is holding or wearing anything made of metal, they make the saving throw at disadvantage. The lightning last until you use a Bonus Action to speak the Command Word again or until you drop or sheathe the sword. when paired with the blaze katana the duel katana become the twin destruction katana and elemental damage is increased to 2D6.
Proficiency with a Shortsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Finesse, Light, Vex
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