Flame of Fear. You can use a bonus action to speak this magic spear's command word, causing flames to erupt from the tip. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the spear is ablaze, it deals an extra 3d6 fire damage to any target it hits and the target must succeed on a DC 15 Wisdom saving thrown or become Frightened of you, until the end of your next turn. The flames last until you use a bonus action to speak the command word again or until you drop or put the spear away.
Curse. While attuned to this spear you have disadvantage on any attack made against a Demon, however Demons also have disadvantage on attacks made against you. You become unwilling to part with the spear, keeping it close to you at all times, becoming violent if someone tries to take it from you. The only way to un-attune yourself from it is through a Remove Curse spell or similar magic.
Proficiency with a Spear allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Damage: Fire, Disadvantage: Attack Rolls Against You, Disadvantage: Weapon Attacks, Frightened, Thrown, Versatile, Sap
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