Wondrous Item, rare (requires attunement)

These gaudy robes have a long, flowing train. They ensure that when you make an entrance, heads turn.

As an action, you cause the robes to billow and sparkle briliantly. You can use this action only if you haven’t moved more than half your movement during the current turn. When you do so, your movement speed is halved, and dramatic music begins to play. Each creature within 30 feet of you that can see you and hear the music must make a Charisma saving throw (save DC 17) or become charmed by you until the beginning of your next turn.

A creature charmed in this way turns to watch you as you make a grand entrance, and has disadvantage on Wisdom (Perception) checks made to perceive any creature other than you while charmed. If a creature’s saving throw is successful or the effect ends for it, it is immune to the effect for the next 24 hours. You cannot Hide on the turn in which the effect is active.

Notes: Charmed

DDB_Creative_Content

Comments

  • To post a comment, please or register a new account.
Posts Quoted:
Reply
Clear All Quotes