This jet black claw acts a prosthetic hand. When viewed under nonmagical light, it reflects a dark green sheen. When viewed under magical light, it instead has a purple-white sheen. When you strike with this weapon against an object, you may treat the hit as a critical hit. Using the claw as a prosthetic hand does not require attunement. While you are attuned to the adamantine claw, you gain the following benefits:
- The adamantine claw has the finesse and light properties.
- Attacks made with the claw are treated as unarmed strikes and deal 1d4 slashing damage on a hit.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Ignore Weapon Property: Thrown, Weapon Property: Finesse, Weapon Property: Light, Replace Damage Type: Slashing, creature missing a hand, Damage, Combat, Finesse, Light, Thrown, Nick
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