Weapon (dagger), uncommon (requires attunement by a Artificer)

This magical mechanical arm replaces a real one that has been lost. While this prosthetic is attached, it functions identically to the part it replaces. You can detach as an action and to reattach costs an action and causes 3d6 psychic damage, and it can’t be removed against your will. It may be detached if you die.

This ingenious design incorporates spring loaded arm blades made from two small magical short swords that come out of their sheaths as a pair. (See profile below) This device also incorporates a Wand sheath/minor spell storage device as well.

Double-Armblade+1, single target, melee 5' +1 to hit, 2d4+1 Slashing Damage. May extend or retract as a Bonus Action. Grant's you +1 initiative.

Incorporated Wand Sheath

  • You can insert a wand into the sheath as an action. The sheath can hold only one wand at a time.
  • You can retract or extend a wand from the sheath as a bonus action. While the wand is extended, you can use it as if you were holding it, but your hand remains free.

If a sheathed wand requires attunement, you must attune to the wand before you can use it. However, the Left Arm MkII and the attached wand count as a single magic item with regard to the number of magic items you can attune to. If you remove the wand from the sheath, your attunement to the wand ends.

Spell storage device 1.0 This device sits in the center of the arm and may store a single Evocation spell of 1st level or lower. This spell may be cast at a later time as an action. If another spell is cast into the device it replaces any spell that was already stored.

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Bonus: Magic, Damage: Piercing, Artificer, Finesse, Light, Thrown, Nick

Previous Versions

Name Date Modified Views Adds Version Actions
2/8/2022 4:44:48 PM
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Coming Soon
2/8/2022 4:55:56 PM
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Coming Soon
2/9/2022 5:01:06 PM
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Coming Soon
Eryn_Justice

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