This jagged crystal dagger gives you a +1 to attack and damage rolls made with this magic weapon.
On a succesful hit you can cause som of the crystal dust to stay behind in the wound of your enemy. When an enemy recieves magical healing whilst the crystal dust is in the wound, they instead recieve an amount of necrotic damage equal to the amount of healing (and they dont get healed). The effect is succesfully cleansed after a succesful DC:15 Medicine check.
You can use this property once every day (resets daily at dusk).
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Finesse, Light, Thrown, Nick
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