Mastercrafted butterscotch sweets handcrafted by mad master confectionary alchemist Sir Werthington Kreutzberg.
Inside this fine cloth bag are 3d4 butterscotch candies. The bag weighs 1/2 pound plus 1/4 pound for each candy it contains.
If you dump the bag's contents out on the ground, they explode in a 10-foot radius as the candies melt and fuse together. Each creature in the area, including you, must make a DC 15 Dexterity saving throw, taking 5d4 fire damage on a failed save or half as much damage on a successful one. The fire ignites flammable objects in the area that aren't worn or carried.
If you remove a candy from the bag and eat/suck it, it will come into effect one minute later from you. The GM can choose a result from the following table, determine it randomly, or create an effect.
| d100 | Effect |
| 01 |
A bitter taste, roll an additional 1d20. On an odd roll, the eater must succeed on a DC 15 Constitution saving throw or take 5d6 poison damage and become poisoned for 1 hour. The eater gains 5d6 temporary hit points for 1 hour on an even roll. |
| 02-10 | Tasteless. You become invisible for the next 4 hours, and this effect cannot be dispelled or removed until 4 hours have elapsed. |
| 11-20 | Burnt. For the next 4 hours, your melee attacks deal an additional 1d6 fire damage |
| 21-30 | All the best flavours, a truly mind-blowing experience. You become under a lesser version of the feebleminded spell. You take 4d6 psychic damage and must make an Intelligence saving throw (DC15). On a failed save, your Intelligence and Charisma scores become 1. You can't cast spells, activate magic items, understand language, or communicate in any intelligible way. You can, however, identify your friends, follow them, and even protect them. You can reroll every 24 hours. |
| 31-40 | Tastes like chicken? For the next 24 hours, you are transformed into a Grung, and you gain all their racial features and lose your current ones for 24 hours. |
| 41-50 | It tastes like butterscotch and is very chewy. You are compelled to keep chewing and cannot spit the candy out. You suffer from 1 point of exhaustion - Disadvantage on ability checks. If you are already exhausted, the level increases by 1. |
| 51-60 | Metallic taste - For the next 4 hours, your melee attacks deal an additional 1d6 thunder damage |
| 61-70 | A delightful taste, with a splash of lemon. You gain the Lucky Feat for 24 hours, meaning you have three charges that do not replenish. |
| 71-80 | It tastes like ash. As you suck on the candy, your mouth becomes very dry and is filled with ash. For the next 24 hours, you cannot be healed by magical means, and you also cannot eat food, drink water/alcohol for the same duration. |
| 81-90 | It tastes like regret. A nonplayer character of the DM's choice becomes hostile toward you. The identity of your new enemy isn't known until the NPC, or someone else reveals it. Nothing less than a wish spell or Divine Intervention can end the NPC's hostility toward you. |
| 91-99 | It tastes like victory! Whilst enjoying this candy, you suddenly start to choke. A magic weapon is slowly forming in your throat. The eater must succeed on a DC 10 Constitution saving throw or take 2d6 slashing damage. Upon a successful roll, you retrieve the weapon from your mouth before it grows too large. The weapon does not have any bonus to attack or damage; however, you can fully customise its appearance and decide the weapon type. You are also automatically proficient with it regardless of what weapon you choose (this does not make you proficient with its weapon type, though). This weapon counts as magical for the purpose of overcoming resistance and immunity to non-magical attacks and damage. |
| 00 | Tastes like... Caviar, and the finer things in life. You immediately throw up, and within the sick is 5000gp and a Deed to an estate. |
Notes: Damage, Control, Utility, Combat
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