Weapon (greataxe), artifact (requires attunement by a Cleric or Paladin of Chacc)

Lightning coils from this Devine axe, the very lifeforce of Chacc is channeled into the wielder if they are worthy. To hold the weapon in its exalted form, you must have been selected to serve as an Avatar of Chacc.

You have a +3 bonus to attack and damage rolls made with this magic weapon. You deal 3d6 additional lightning damage with every hit. Your strength and constitution modifiers are increased by +2 up to a maximum of 22. You can expend 1 charge to cast Lightning Bolt, 3 charges to cast Chain Lightning, reseting all charges on a long rest. Once every 7 days you may cast Storm of Vengeance. You gain an additional melee attack with the Axe of Chacc when you use your action to attack.

Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.

Notes: Damage: Lightning, Bonus: Constitution Score, Bonus: Strength Score, Bonus: Magic, Bonus: Ability Score Maximum, Bonus: Ability Score Maximum, Bonus: Melee Attacks, Cleric or Paladin of Chacc, Damage, Combat, Heavy, Two-Handed, Cleave

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Item Tags: Damage Combat

TalosDawnbreaker

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