An elegant, gothic, and highly advanced raven inspired armor created by an artificer with the help of two omniscient beings. It holds at his center an artefact of unknown origin containing immense arcane power. This artefact powers the runes etched on the armor granting it its many magical properties.
Charges: This armor holds 12 charges and regain 1d6+int expended charges at dawn.
Raven's feathers (1 charge): Arcane feathers emanates from the runes etched on the back of the breastplate and shoots at an enemy within range. For 1 charge the wearer can cast the spell Magic missile at third level. The spell can be cast at a higher levels by using additional charges.
Body of the raven (3 charges): The runes etched on the breastplate emanates an invisible barrier of magical force protecting the wearer. For 2 charges the wearer can cast the shield spell.
Cloak of the raven (2 charges): The runes sowed on the back of the cloak camouflages the wearer with his surroundings. For 2 charges the wearer can cast the second level invisibility spell.
Left claw of the raven (4 charges): The left gauntlet is directly connected to the artefact powering the armor. For 4 charges the wearer creates a bolt of lightning from the palm of his gauntlet and casts the chain lightning spell.
Right claw of the raven (3 charges): For 3 charges you can use your action to touch a creature of your choice. The creature must make a constitution saving throw against your artificer dc. On a failed save the creature take 3d10 lightning damage and is stuned until the end of your next turn. On a successful save the creature takes 3d10 lightning damage but isn't stun. The right gauntlet needs 1 round to recharge before this ability can be used again.
Talons of the raven (3 charges) (once a day): As per the boots of haste wondrous item created by Matt Mercer for one of the cunning Ravens of the Raven Queen Vax'ildan this feat can only be used once a day as the boots need time to recharge between usages. While you wear these boots, you can use a Bonus Action and click the boots' heels together. If you do, you benefit from the effects of the haste spell for the duration of this effect (1 minute). If you click your heels together again, you end the effect. Unlike the normal Haste spell, the boots' effect does not require concentration and does not cause lethargy after use.
Eyes of the raven (4 charges): The runes etched under the goggles of the raven beak mask allows the user, as an action, to cast the true seeing spell.
Heart of the raven (6 charges): A powerful destructive beam emanates directly from the artefact. For 6 charges the wearer can cast the disintegrate spell.
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
Notes: artificer, Str. 15 Required, Stealth Disadvantage
-
View User Profile
-
Send Message
Posted Feb 11, 2022First homebrew armor for one of my high level characters. Open to feedback