Weapon (greatsword), legendary (requires attunement by a a Creature with 18 Strength)

Renewing Nature. Once per Long Rest, you can use an Action to plunge the blade of the sword into the ground. An ethereal tree will take root around the sword and sprout a regenerative pool with a 10ft radius centered on the blade. For the duration that the sword is planted into the ground, the sword cannot be used to make attacks. Any friendly creature that starts its turn inside the pool regains 6 hit points. This effect lasts for 1 minute, or until the sword is uprooted early.

Empowered Strike. Attacks with this sword gain +2 to Attack and Damage rolls.

Credit goes to Jessica Nguyen. I simply wished to add this to DnDBeyond.

Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

Notes: Bonus: Magic, a Creature with 18 Strength, Damage, Combat, Heavy, Two-Handed, Graze

Item Tags: Damage Combat

OrthrusGaming

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