You gain a +3 bonus to attack and damage rolls made with this magic weapon.
When you hit an undead creature with an attack using this weapon, the attack deals an extra 1d8 damage of the weapon’s type, and the creature has disadvantage on saving throws against effects that turn undead until the start of your next turn. Slight of hand checks involving this weapon can be made at advantage.
Antimatter Weapon. Favored by assassins and infiltrators, the antimatter dagger produces a short blade of crackling energy. With some skill, this weapon can be hidden up a sleeve, stashed in a belt, or secreted away in a hidden compartment, to be revealed at the right moment for a precision kill.
Finesse. When making an attack with a finesse weapon, you use your choice of your Strength of Dexterity modifier for the attack and damage rolls. Yo umust use the same modifier for both rolls.
Light. A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Damage: Additional, Advantage: Sleight of Hand, Short rest, Finesse, Light, Thrown, Nick
Comments