Staff, legendary (requires attunement)

A solid wood staff with an hourglass encased in cord like pieces of the wood winding around it holding it in place. The hourglass holding the mixture of pure sand and Blue Suude combined with the soaking of a wild magic oil along the length makes for an interesting combination. Created by Valas of House Beltune over trial and error has created a new category of staff. 

The staff is a +1 to ranged spell attacks and saving throws.

Dunamantic Ditto- once per dawn you can utilize the meta magic option of Twinned Spell: When you cast a spell that targets only one creature and doesn't have a range of self, you can spend a number of sorcery points equal to the spell's level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip). To be eligible, a spell must be incapable of targeting more than one creature at the spell's current level. For example, Magic Missile and Scorching Ray aren't eligible, but Ray of Frost and Chromatic Orb are.

After the ability has been expended at the next dawn roll a d20 and on a 1 then sand/Suude mixture in the hourglass vanishes. To have the ability the mixture must be replaced with equal parts 1 oz Suude And sand 

 

Notes: Bonus: Spell Save DC, Bonus: Ranged Spell Attacks

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2/12/2022 2:48:15 AM
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