Weapon (longsword), very rare (requires attunement by a martial weapons user)

A long, black sword, as serrated as it gets. From a glance, one may assume it was primitive, but at a closer look, especially in combat, the genius of its design becomes quickly apparent. Small glimmers of purple run along the non-serrated side of the blade showing that the blade has been scorched black and that purple was its original color. Under the guard rests a small button, which is where the magical capabilities become obvious.

  • Strange Form: Artificer’s Folly has the properties of a longsword plus an additional 1d8 slashing damage. This weapon has 6 charges and regains 1d4+2 charges daily at dawn.
  • Waterlogged: While in water, none of the below features will work
  • Flame On: As a bonus action, you can press the button under the guard and expend 1 charge to cause your next attack with this weapon on your turn to deal an extra 1d6 fire damage.
  • Spark-Out: If you hit something with a melee attack that isn't a creature while Flame On is active, you may then launch yourself. Everything within 5 feet of you must make a dexterity saving throw (DC 12) or take 1d6 fire damage, or half as much on a successful one. You may move in any direction up to your speed (minimum of half your speed), not provoking opportunity attacks. If you cannot move more than 5 feet using this, you take 1d6 fire damage as well.
  • Black Fury: As an action, you can press the button under the guard and expend 4 charges releasing a massive, 20-foot radius cloud of black powder (centered on you). This area is considered lightly obscured. If an attack with Flame On, or something else that deals fire damage, hits within the cloud, it explodes. Everything within the cloud must make a dexterity saving throw (DC 12) or take 4d6 fire damage, or half as much on a successful one. The cloud disappears after this but will linger for 5 minutes prior to ignition. You may only do this once, regaining the use after a long rest.

Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Damage: Slashing, Damage: Fire, martial weapons user, Damage, Combat, Versatile, Sap

Previous Versions

Name Date Modified Views Adds Version Actions
2/12/2022 4:16:55 PM
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Coming Soon

Item Tags: Damage Combat

ckbenton

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