Forged long ago by evil dragonborn, this sword was wielded by Heskan, evil leader of the dragonborn clan of Ophinshtalajiir when he famously overthrew Kepeshkmolik clan and took over the Material Plane. After Heskan's death however, this artifact was lost somewhere, and was mostly forgotten.
Backstabber grants a +3 bonus to attack and damage rolls made with it. In addition, when you attune to this item, you must succeed on a DC 17 Charisma saving throw or your alignment changes to chaotic evil.
Traitorous. This weapon deals an extra 6d6 necrotic damage to creatures of lawful neutral or lawful evil alignment, and an extra 8d6 necrotic damage to creatures of lawful good alignment.
Shatter. You can cast the feeblemind spell (spell save DC 17) from this item. If you are not evil, you must succeed on a DC 15 Charisma saving throw or be subjected to the effects of the spell (as if you had failed the saving throw).
Sentience. Backstabber is a sentient chaotic evil item with an intelligence of 10, a wisdom of 15, and a charisma of 20. It has hearing and normal vision out to a range of 30 ft.
The weapon can speak Common, Draconic, and Abyssal. It's voice sounds like an angry red dragon speaking in an Abyssal accent. While attuned to it, you learn all the languages it knows in addition to the languages you know.
Personality. Backstabber speaks as though everything makes it angry. It's purpose is to ensure Heskan's legacy lives on and spread evil wherever it goes. If it's wielder doesn't do any of those things, conflict arises in 1d6 hours. If conflict arises, you must succeed on a DC 16 Charisma saving throw or Backstabber tears your soul from your body. If this happens, you become an NPC under the DM's control and you Intelligence, Wisdom, and Charisma scores are replaced by Backstabbers scores. When your soul is torn from your body, it is imprisoned in a weapon of the DM's choice. While imprisoned in this way, nothing less than a wish spell can set your soul free.
Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Bonus: Melee Weapon Attacks, by a dragon, dragonborn, or half-dragon., Versatile, Sap
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