Sometimes . . . peace isn't an option.
The Amethyst Hand Grenade allows Cleric with . . . explosive personalities to spread the word of their Lord in different ways. Ways that require more guts than gospel. Only Clerics can wield this holy item . . . as you can't trust it with anyone else.
By the will of your Lord, you may find yourself needing to use the Amethyst Hand Grenade. To use, simply pull out the pin, and count to three-no more, and no less-as a bonus action. When the spirit moves you, toss the Amethyst Hand Grenade within a range of 20/60 ft. Anyone within that 10 ft radius must make a Dexterity Saving Throw or be smited with the will of your Lord. On a failed save, the sinners caught in the blast must take 1d8 thunder damager plus 3d8 radiant damage. Those who are spared only take half. You may use the Amethyst Hand Grenande 3 times per day, and it regains all charges on the dawn of the next day.
Notes: a Cleric
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