Wondrous Item, uncommon (requires attunement by a Artificer)

A pair of brass goggles connected by a leather bridge and strap. Attached to each lens chamber are various additional lenses of different colours and thickness, which can be maneuvered into place over the main lens.

If the user is wearing the goggles, they can use an action, bonus action or reaction to expell one charge, changing the lens configuration to cast the effects of either of the following spells or conditions.

  • See Invisibility
  • Identify
  • Detect Magic
  • Advantage on constitution saving throws against being blinded

The goggles have 3 charges and regain 1d4 -1 charges every time an attuned user rests.

Spell effects and conditions are only active while the user is wearing the goggles, and cease immediately if the goggles are removed.

While wearing the goggles with the standard configuration, the wearer has darkvision for a range of 60 feet. If the wearer already has darkvision, wearing the goggles increases its range by 60 feet.

While wearing the goggles, the user has disadvantage on passive perception roles, as they restrict peripheral vision.

Notes: Sense: Darkvision, Artificer, Detection, Eyewear

Previous Versions

Name Date Modified Views Adds Version Actions
2/13/2022 11:16:34 PM
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Item Tags: Detection Eyewear

Kraux

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