Armor (plate), legendary (requires attunement)

Unknown Origins
Some say the armor was made by the gods. Others think it was crafted by an ancient and long forgotten group of craftsman. Whatever the case may be this set of plate armor possesses a unique property to not only change its own form but that of its wearer as well. While dawned it constantly shifts from a solid structure to a centralized coalition of smoke and smoldering ash. This is what allows the wearer to achieve such mobility while maintaining almost complete silence.

When Attuned

  • You have a +3 bonus to AC while wearing this armor
  • Stealth rolls aren’t at disadvantage.
  • Your jump height and distance both increase by 10 feet.

Light Impact: Use a reaction to half fall damage.

Unbound Remains: While dashing you gain an additional 10ft of movement and the ability to maneuver across any physical surface.

The Remnants of Destruction: Action, 1/Long Rest

That which remains…

Become smoke, become ash, become nothing but the pure aftermath of destruction, of fire. You have completely surrendered your physical body to the ever shifting flow of energy that forms this armor. Temporarily becoming a centralized mass, a condensed storm of smoke and ash being contained within these metal plates. Extending that flow to the weapons you wield so they may aid you in bringing forth an end to those who seek needles destruction.

…of your destruction.

For 1 hour you gain a fly speed of 60feet and the ability to move through gapped obstructions such as iron bars, vents, rubble or cages. You become immune to all non-magical and resistant to all magical bludgeoning, piercing, and slashing damage. You are immune to blindness, deafness, petrification, exhaustion, paralysis, disease, and poison. Any previous afflictions of exhaustion or disease are to be suspended until deactivation. You can’t be restrained nor grappled by non-magical means. Therefore, activating the armor while under ether of these conditions will allow you  to escape.

Limitations - You won’t be able to consume potions, utilize stored equipment, or speak verbally; preventing you from casting spells requiring verbal or material components. You change back into your physical form when the duration ends, you choose to do so, you’re nocked unconscious, completely submerged in a body of water, or you enter a magic nullification zone such as a Beholder’s gaze. After which you gain two points of exhaustion. Do try not to die in just three days.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Notes: Bonus: Armor Class, Stealth Disadvantage: Remove, Combat, Warding, Str. 15 Required, Stealth Disadvantage

Item Tags: Combat Warding

UlfIronHide

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