Wondrous Item, very rare (requires attunement by a by a dragonborn of black, copper, silver, bronze or gold ancestry)

Long ago, Bahamut was in need of a mighty warrior to fight for him. As a gift to said warrior, he created these rings in hopes that the recipient would strive to fight for the greater good. 

This magic item has 2 modes: Offense Mode and Defense Mode. You can choose what mode you want these rings to be in at the end of a long rest. 

Offense: Choosing Offense Mode allows you to use the rings as a more effective weapon than what you are used to. Using this mode treats any damage done by these attacks count as magical for the purpose of overcoming resistances, and they count as finesse weapons with which you are proficient. You can choose to either launch them from your wrists or use them to empower your unarmed strikes. If you choose the former, make a ranged weapon attack as an action. On a hit, the enemy takes 2d8 force damage and must succeed a constitution saving throw with a DC equal to 10 + your dexterity modifier + your proficiency bonus or be knocked prone. Hit or miss, the rings magically return to your wrist afterwards. If you choose to empower your unarmed strikes, make a melee weapon attack with an attack modifier equal to your strength modifier + your proficiency bonus. On a hit, the target takes the same damage as the ranged option and must succeed a constitution saving throw with a DC equal to 10 + your strength modifier + your proficiency bonus or be knocked prone.

Defense: Choosing Defense Mode allows you to use the rings as protection for you or your allies. You can choose to either make the rings fly around you to form a shield or to deflect attacks that are targeted against creatures of your choice. If you choose the former, you may spend an action to send the rings magically flying around you at blistering speeds, and you gain a +3 to your AC until you move, inflict damage on another creature, or until you dispel the effect manually. While the rings are circling you, any creature that comes within 5 feet of you must succeed a DC 8 dexterity saving throw or take 2d4 magical force damage. If you want to protect your allies, you may use your reaction to send the rings hurdling towards the aggressor and creating a pseudo-shield between them and the target of their attack. This gives the attacker disadvantage on the triggering attack. You may do this even while the rings are flying around you with the knowledge that you will need to use your action to set them back up.

Notes: by a dragonborn of black, copper, silver, bronze or gold ancestry

ChessMaster04

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