Wondrous Item, rare

This robe has cloth patches of various shapes and colors covering it. While wearing the robe, you can use an action to detach one of the patches, causing it to become the object or creature it represents.

The robe has one of each of the following patches:

Once every long rest you can reach into the Robes Pocket and draw a Random Item from this list. Once drawn remove the Item from the List. If you roll this number again the Next Item is chosen. If you Roll a 100 and 100 is Taken start with 1 again.

Roll a D 100

  1. One rowboat (12ft long)
  2. A writing journal, with ink pot and quill
  3. A vodka martini, shaken not stirred, with a lemon twist, no olive
  4. A fresh pair of undies (breeches) and clean socks
  5. A Toothpick
  6. A ball of twine – 10’
  7. One angry mean badger
  8. A deck of cards
  9. Wire cutters
  10. A small monkey
  11. An anvil
  12. One set of cutlery (knife, fork, spoon with a napkin)
  13. A spyglass (small telescope)
  14. One ladder (24')
  15. A magnifying glass
  16. A necklace of garlic
  17. One potion of healing 2d4+2
  18. One set of formalwear (tailored to fit wearer)
  19. A small wooden table with a chair
  20. A jar of pickled food
  21. One heavy crossbow (loaded)
  22. 3 lbs of uncooked rice
  23. One potion of minty fresh breath
  24. One goat
  25. One carafe of hot coffee
  26. A pink flamingo lawn ornament (wood)
  27. One bag of 100 gold pieces
  28. A coconut cream pie
  29. One black cat
  30. One wooden stake
  31. One long sword (wooden practice)
  32. Mule with saddle bags
  33. One continual light spell on a small cylinder object
  34. A pair of Mastiffs
  35. One 24lb turkey, fully cooked, piping hot with all the trimmings
  36. One torch (lit)
  37. One window, 2 x 4’, 2” deep
  38. One short bow and three arrows
  39. One chicken (rubber)
  40. One jar; peanut butter
  41. One set of 12 climbing spikes
  42. A silver tipped lance
  43. One 10’ cubic pit (open), which you can place on the ground within 10 feet of you.
  44. One set of salt and pepper shakers (Full)
  45. One iron door, 10 to 10 wide, and 10; high, barred on one side, will attach to wall and hinge itself)
  46. One campfire (burning, with 6 logs on the side)
  47. One quiver of sheaf arrows (20)
  48. One Shield spell scroll
  49. One small jar of Grey Poupon (Mustard)
  50. One hourglass
  51. A Disposable Magic Long Sword. First round it is +3, Second +2 Third +1, fourth normal and fifth it disintegrates
  52. One plush doll of an Owlbear
  53. A set of wind chimes
  54. One shield, (black with a yellow happy face painted on it)
  55. A soup ladle
  56. A lawn gnome ornament (Clay)
  57. A gallon of red paint in a ceramic jar
  58. Tourist Snowglobe of Baldur’s Gate
  59. A small pot of glue
  60. One Crowbar
  61. One hair brush
  62. One set of thieves tools
  63. 50ft of Hempen Rope
  64. One rake
  65. One multi-coloured cloak
  66. One pair of high soft boots
  67. One bucket
  68. One scouring brush
  69. One umbrella or parasol (determined by the weather)
  70. A bag of 12 caltrops
  71. 5 lbs of ground beef (uncooked)
  72. Just enough change (Whatever coinage the caster needs, under 1 gp)
  73. A halberd
  74. One potion of hill giant strength
  75. One full set of plate mail horse barding (war horse size)
  76. Snake venom antidote (1 dose)
  77. One set of dice
  78. One chicken (Live)
  79. One sombrero
  80. One spell scroll of 3 level or lower
  81. A plate of wood, four kinds of cheese, some pate with crackers and a white and red checkered blanket.
  82. One large shovel
  83. One musical instrument
  84. One Marriage Certificate (Names blank)
  85. One frothy mug of ale
  86. One small silver bell
  87. One Silence 15’ radius spell (4 hours)
  88. One pair of warm woollen mitten
  89. One large white flag of a 10’ pole
  90. One small hand axe
  91. A bar of soap (herb scented)
  92. A battering ram
  93. One pair of scissors
  94. A lit stick of Dynamite that is going to go off in 1 round (six seconds). Creatures within a 15ft diameter centred on the stick must succeed on a DC 12 Dexterity saving throw or take 3d6 bludgeoning damage on a fail or half on a success. The explosion does maximum damage to structures.
  95. A 10’ x 10’ x 10’ block of ice
  96. An animated wooden limb that can replace any missing limb
  97. One Disposable Magic Key (Opens one lock then vanishes)
  98. Roll twice more
  99. A scorl of Fireball that you have to use within one minute or it will be cast where you stand

Notes: Utility, Outerwear

Previous Versions

Name Date Modified Views Adds Version Actions
2/14/2022 6:23:08 PM
2
0
0.1
Coming Soon

Item Tags: Utility Outerwear

Fnomnom

Comments

Posts Quoted:
Reply
Clear All Quotes