Asolia is a sentient longsword created with the purpose of being a Hexblade weapon, granting its wielder new power. This finely looking sword is made out of an unknown silverlike metal blade, inscribed with celestial runes, a round ruby in the center of the crossguard and white leather wrapped around its handle, strong yet elegant in design.
Sentience
Asolia holds the soul of a great servant of the creator of the blade. This female soul has an Intelligence of 16, Wisdom of 18 and a Charisma of 12. Asolia's personality is that of a caring, youthful soul, which holds a strong value on life. Therefore it rebels against those that try to use Asolia to kill those who she deems undeserving and punishes its wielder if he kills this undeserving soul, becoming dormant and treating the blade as a regular longsword. Asolia communicates telepathically with its wielder and knows all languages its wielder knows in addition to Celestial and Elven, hinting towards the origin of the blade and has hearing and Darkvision out to a range of 60 feet.
Divine bond
Due to this weapon being created by a God and Asolia's origin, the blade has healing capabilities which grow and expand as the wielder grows and levels up.
At first level Asolia holds 1 charge, every uneven level (3rd, 5th, etc.) Asolia gains another charge. With every amount of charges a spell can be cast:
- charge can be spend to cast Cure Wounds
- charges can be spend to cast Prayer of Healing
- charges can be spend to cast Mass Healing Word
- charges can be spend to cast Death Ward
- charges can be spend to cast Mass Cure Wounds
- charges can be spend to cast Heal . Heroes Feast or Word of Recall
- charges can be spend to cast Regenerate or Resurrection
- charges can be spend to cast Holy Aura
- charges can be spend to cast True Resurrection , Mass Heal or Gate
Some spells can be cast at a higher level using more charges. using two charges casting Cure Wounds would make it a 2nd level spell etc.
Asolia regains all charges at dawn even if the sun isn't visible.
Blood bond
Next to this trait Asolia also gains traits at 4th, 8th, 10th, 13th. 15th and 18th level.
At 4th level Asolia gains a +1 on damage, attack rolls, spell attacks and spell DC.
At 8th level you can Attack for a second time as a bonus action with Asolia.
At 10th level Asolia deals a 1d8 of radiant damage extra next to her standard damage.
At 13th level the damage increases to a +2.
At 15th level Asolia allows you to sacrifice the + in damage into a bonus on your AC. This feature resets after a short rest.
At 18th level the damage increases to a +3 and adds another 1d8 radiant damage on attacks.
Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: 1 charge at level 1, 2 charges at level 3, 3 charges at level 5, etc. , neutral or good character, Healing, Damage, Sentient, Versatile, Sap