Wondrous Item, legendary (requires attunement by a bard who has seen battle and successfully thwarted a hostile creature.)

A beautifully engraved pan-flute carved from enchanted wood, it feels as if a slight, cool breeze forever dances across its surface. It is a vibrant green and golden color.
When played, the Bard may use an Action to attempt to Mesmerize a target or to persuade them they are Inept at fighting, giving them Disadvantage on Attack Rolls.

A target with a Challenge Rating the same level or lower than the Bard must make a WIS saving throw with Disadvantage. If the Bard attempts to entrance a target with a Challenge Rating 1 level higher than them, the target rolls normally. If the target is 2+ Challenge Rating Levels higher, they have Advantage on WIS Saving Throws.

Mesmerized: On a failure, they are enthralled, rendering them incapacitated and staring into space, remaining so until the music stops.
If they succeed on the saving throw, however, they immediately become angry and hostile toward the Bard and will attack them at the first opportunity unless the situation is deemed too dangerous to try.

Inept: On a failure, the target loses confidence in its ability to use its weapon, and has Disadvantage on Attack Rolls for the duration of the encounter, or until the Bard stops playing the pan flute.

Each round the Bard may select an additional target as long as they maintain concentration on playing. Any creature currently entranced by the Flute takes 1d4 Psychic Damage at the start of each of their turns until the trance ends.

The number of targets is limited to the sum total of their Challenge Ratings which must remain less than or equal to the Bards character level.

If anything commits a hostile act towards a mesmerized target, the trance immediately ends and the target will react as it normally would.

The Bard cannot release a mesmerized target while keeping others entranced. Ceasing to play will end the effect on all targets.

If a hostile creature attempts to attack the Bard, and is successful, the Bard stops playing the Pan Flute, and all Mesmerized or Inept creatures are released from its trance.

While attuned, it provides the Bard with +2 to CHA ability checks.

Notes: bard who has seen battle and successfully thwarted a hostile creature.

Serenati

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