This round ceramic flask, with a number of stoppers protruding from its sides, appears to be able to hold a quart of liquid and weighs 6 pounds whether full or empty. Sloshing sounds can be heard from within the flask when it is shaken, even if it is empty.
You can use an action to pull a stopper, rolling an Intelligence check of DC 8; on a success, you pull the intended stopper and can choose a liquid from the table below, whereas on a failure, roll a d12 and use the table below to determine the stopper you pull. Afterward, you can begin to pour the liquid as a further action, at a rate of up to 2 gallons per minute. The maximum amount of liquid the flask can produce depends on the liquid dispensed. You can also stopper the flask as a bonus action at any point.
Once the flask starts producing a liquid, it can't produce a different one, or more of one that has reached its maximum, until the next dawn.
| d12 | Liquid | Max Amount |
|---|---|---|
| 1 | Acid | 8 ounces |
| 2 | Basic poison | 1/2 ounce |
| 3 | Beer | 2 gallons |
| 4 | Boiling Hot Tea | 2 gallons |
| 5 | Honey | 1 gallon |
| 6 | Mayonnaise | 2 gallons |
| 7 | Oil | quart |
| 8 | Soy Sauce | 1/2 gallon |
| 9 | Vinegar | 2 gallons |
| 10 | Water, fresh | 4 gallons |
| 11 | Water, salt | 6 gallons |
| 12 | Wine | 1 gallon |
Notes: Utility
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