Weapon (dagger), rare

Jet-colored dagger with a white skull on the hilt, whose eyes light up after killing its victim.

Hitting an enemy with it activates its ability that doubles the damage dealt with this weapon. When doing so, you take damage equal to half the damage dealt. If the target dies, their soul is sucked into the weapon and will remain in it for three weeks, you can consume the stored soul to heal yourself for 3D8 for the first 10 minutes.

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Damage: Melee Weapon Attacks, Finesse, Light, Thrown, Nick

Beholder_Checho

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