Staff (quarterstaff), legendary (requires attunement by a Requires Attunement by Wielder )

While wilding this item, the user cannot be deafened, blinded, or stunned. When you damage a creature with an attack using this magic quarterstaff, the target can’t regain hit points until the start of your next turn and becomes vulnerable to necrotic damage. The wilder must make an opposed Charisma check with the staff. On a fail, the user becomes controlled by the staff. 

The staff can be broken by the wielder to cause a massive explosion in a 60ft radius. 

Proficiency with a Quarterstaff allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: Damage: Necrotic, Twice Proficiency: Arcana, Requires Attunement by Wielder , Versatile, Topple

HanShotFirst664

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