You have resistance to nonmagical damage while you wear this armor. Additionally, you can use an action to make yourself immune to nonmagical damage for 10 minutes or until you are no longer wearing the armor. Once this special action is used, it can't be used again until the next dawn.
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
Notes: Resistance: Bludgeoning, Piercing, and Slashing from Nonmagical Attacks, Immunity: Bludgeoning, Piercing, and Slashing from Nonmagical Weapons, Combat, Warding, Str 15 Required, Stealth Disadvantage
lmao none of you guys realize that if you wear this neither a dragon nor a tarrasque can hurt you. If a monster does deal magical damage it will be specified in their statblock like a pit fiend.
Dragon breath is magical damage, and they can fly away if you trigger the immunity, coming back later. Also not considering that some ancient dragons have levels in a class that gives them spellcasting.
Also, if the Tarrasque swallows you, the acid damage of the stomach is technically magical damage.
So your comment is objectively incorrect.
Seeing as the damage of a dragon's breath is most definitely not magical following both RAW and RAI, it seems both of you are objectively incorrect regarding some of your statements.
Respectfully, show me where it’s written that dragon breath weapons don’t count as magical damage.
EDIT: I retract my statement, I was incorrect.
Thoughts on a variant that drops the "non"s away?
Is this armor supposed to drop your speed by 10 ft?
I don't see it anywhere in the description but my character's speed is lowered when I equip it...
If the Dragon you're fighting doesn't USE all those magical items it has in the hoard that you're there to get in the first place? Then your DM sucks at Dragon encounters. Also, if the Dragon is using it's claws instead of maintaining air superiority and strafing you with it's breath attacks - assuming you didn't ruin it's wings somehow - then your DM sucks at Dragon encounters.
Dragons are more intelligent than humans. They're not going to waste time using claws and tails when their entire advantage is ranged breath weapon attacks, and their magic and magical items in their hordes.
As for the Armor being "OP" no, it isn't. You're supposed to only get it once you're at the point where you're powerful enough that the lower level adventurers, shouldn't be able to harm you. It doesn't make sense that a level 15 adventurer can be hurt by a level 3 one - so being immune to nonmagical damage makes sense for any high level adventurer. Only high level adventurers will have the magical items and magic to damage them. Low level mages are weak enough that even though they can do some damage, it isn't enough.
Imagine what you could do if you mixed this with a spellguard shield!
I am Oath of Ancients Paladin and I combined this with spellguard shield. Im ******* unkillable. But flying enemies still piss me off.
Heat Metal. Arcane lock (if you count being interlocking as being locked lol)
I'm DM'ing a really long campaign with level 15 players and need armor for a difficult to fight BBEG so this should be a perfect piece of armor.
OVERPOWERD
I think my brothers are going to hate my guts after they meet the next villain of my campaign lol
Very OP
This item is not all that impressive for a high level character. Everything at that point does magical damage of some sort.
i have it
Fun story: I gave this item to my players in a one-shot, they thought it "looked ugly" and put it on a skeleton the necromancer was controlling. They then left it in the dungeon. There is now an invulnerable skeleton in that dungeon.
Yeah it 'sounds' like it, but you'll find that "resistance (and immunity) to nonmagical damage" is what makes this one of those rare 'Underpowered OP' Weapons.
Pit Fiends, Erinyes, and low-level monsters with magical weapons? The armor doesn't protect you.
A dragon's breath weapon? The armor doesn't protect you.
Psionics from a gem dragon or mind flayer? The armor doesn't protect you.
Mid-tier Monks casually throwing deez magical hands? The armor doesn't protect you.
Another player with a magic item, a chaotic DM, and a chip on their shoulder? The armor doesn't protect you.
Some sh^tter with Magic Stone and a bag of rocks? The armor doesn't protect you.
Literally every other spell in existence, from the shabbiest cantrip to the most ground-shaking 9th-level spell? You guessed it: The armor doesn't protect you.
I imagine it could still be fun though! So long as you're facing generic fantasy-medieval enemies that for some reason have no other defenses in a magic-heavy world, but honestly just drink a Potion of Invulnerability instead. It only lasts a minute (longer than most combat encounters), but at least it gives you resistance to all damage, magical and nonmagical alike. If your DM is generous enough to give you this item, I'm more than willing to bet they've also added a few potion shops here and there that might sell that item.
Sell the armor, buy the potions.
how is it overpowered when a totem barbarian can be resistant to all damage except for psychic?
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