This magic weapon has 3 charges. While holding it, you can use a bonus action and expend 1 charge to deal an extra 3d6 Thunder damage on your first attack that hits. The thunder makes a loud boom audible up to 300 feet. Any creature within 10 feet of you must make a constitution saving throw (DC 15) or be deafened for 1 minute.
The mace regains 1d3 expended charges daily at dawn.
Proficiency with a Mace allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Damage: Thunder, Deafened, Damage, Control, Debuff, Combat, Sap
Previous Versions
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1/23/2022 6:38:48 AM
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2/18/2022 10:48:22 AM
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217
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Coming Soon
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