Wondrous Item, artifact

This cube looks like and ordinary puzzle box. When a creature touches the cube they must use their action to try to solve the cube. 

At the start of your turn, make an Intelligence saving throw (DC 20) as an action. On a success, the creature solves the cube and has advantage on intelligence checks for the next 24 hours. On a fail, the creature can't take a bonus action and must continue to attempt to solve the cube on their next turn.

 

Previous Versions

Name Date Modified Views Adds Version Actions
2/18/2022 10:56:08 AM
60
6
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Coming Soon
Adaligogh

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