Weapon (revolver), unknown rarity (requires attunement by a someone proficient with firearms)

You have a +1 bonus to attack and damage rolls made with this magic weapon.

When you make an attack with this weapon you may choose to expend a charge. If you expend a charge, this weapon deal and extra 1d8 damage per charge used. This damage is considered force damage.

It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Bonus: Magic, someone proficient with firearms, Damage, Combat, Range, Ammunition (Firearms), Reload, Sap

Item Tags: Damage Combat

SipDrinkerOfLife

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