In the early days of the War of the Gods, each side made attempts at creating immensely powerful objects to help gain the advantage. Powerful mages and cultists worked tirelessly to create legendary artifacts for their god's chosen champions. These objects became known as the Relics of Divinity. Scattered to time, they are all but legend now for those who study the war in detail. Few have ever resurfaced throughout time, and those that have were kept secret for fear of falling into the wrong hands.
Constructed by the clerics and rogues of the Raven Queen, Whisperwind is designed to quickly and quietly deliver a powerful blow, while also being light in design. The Raven Queen's champion, the elf Vestimire Tollan, was deadly and precise, and required a weapon that matched. The main body is made of specially refined and treated mithral. The string is made of a tightly coiled wire of mithral, to allow for flexibility and power when fired. The limbs are carved from black enchanted ironwood, to take the extra strain of the string. The stock is made from a black rubber like material to help absorb the shock when fired. Whisper is a heavy crossbow but can be wielded as a light crossbow.
Dormant
When you first attune to Whisperwind, you are granted the following benefits in it's dormant state:
- You gain the ability to cast Pass Without Trace once per day.
- You gain a +1 bonus to attack and damage rolls made with Whisperwind.
- On a hit, you deal an extra 1d6 of necrotic damage.
Awakened
When Whisperwind reaches an awakened state, it gains the following properties:
- You gain a +2 bonus to attack and damage rolls made with Whisperwind.
- Whisperwind now creates magical bolts, no longer requiring you to reload.
- You gain resistance to necrotic damage.
- You gain one use of Channel Divinity: Destroy Undead per long rest. You can use your action to cause each undead that can see or hear you within 30 feet of you to make a Wisdom saving throw, DC 13. If the creature fails its saving throw, it is afraid of you for 1 minute or until it takes any damage. When an undead fails its saving throw, the creature is instantly destroyed if its challenge rating is at or below 1.
Exalted
When Whisperwind reaches an exalted state, it gains the following properties:
- You gain a +3 bonus to attack and damage rolls made with Whisperwind.
- On a hit, you now deal an extra 2d6 of necrotic damage.
- When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a long rest.
Proficiency with a Heavy Crossbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.
Notes: Damage: Necrotic, Proficiency: Crossbow, Heavy, Bonus: Magic, rogue, Ammunition, Heavy, Loading, Range, Two-Handed, Push
Previous Versions
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