Weapon (pistol), legendary (requires attunement by a pass a DC15 WIS Save to attune.)

ArcFall is a revolver styled magic weapon of unknown make and origin. It never needs to be reloaded and never needs repair.
While it is magical and can be attuned and wielded by anyone despite proficiency, it is highly intelligent even being said to have a mind of its own; because this one cannot truly wield ArcFall without opening their mind and soul to it. In doing so and upon passing the required DC 15 WIS save the wielder will be attuned to ArcFall and automatically be proficient with it.
If someone tries to attune to it and fails they will suffer 6d10 psychic damage as the weapon rejects them and thus be unable to attune to it for the next 7 days. If the failed save results in the person's death they will be unable to be raised except via a True Resurrection or Wish as their soul is destroyed from the rejection.
When caught in melee the wielder of ArcFall may opt out to use ArcFall's secondary weapon form which is that of a Ebon blade of energy with a Amethyst edge; in this mode ArcFall deals 1d8 necrotic damage and has the finesse and light properties.

Proficiency with a Pistol allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Notes: Ranged Weapon Attack: Force, Ranged Weapon Attack: Force, Weapon Property: Range, Bonus: Ranged Attacks, Weapon Property: Finesse, Weapon Property: Light, pass a DC15 WIS Save to attune., Loading, Range, Ammunition (Firearms), Vex

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