This bag resembles a Bag of Holding but is a feeding orifice for a gigantic extradimensional creature. Turning the bag inside out closes the orifice.
The extradimensional creature attached to the bag can sense whatever is placed inside the bag. Animal or vegetable matter placed wholly in the bag is devoured and lost forever. When part of a living creature is placed in the bag, as happens when someone reaches inside it, there is a 50 percent chance that the creature is pulled inside the bag. A creature inside the bag can take an action to try to escape, doing so with a successful DC 15 Strength (Athletics) check. Another creature can take an action to reach into the bag to pull a creature out, doing so with a successful DC 20 Strength (Athletics) check, provided the puller isn’t pulled inside the bag first. Any creature that starts its turn inside the bag is devoured, its body destroyed.
Inanimate objects can be stored in the bag, which can hold a cubic foot of such material. However, once each day, the bag swallows any objects inside it and spits them out into another plane of existence. The DM determines the time and plane.
If the bag is pierced or torn, it is destroyed, and anything contained within it is transported to a random location on the Astral Plane.
Notes: Control, Utility, Combat, Container
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Posted Oct 26, 2025Only works if you put yourself in the bag.
Step One: Place Bag on Hand or Tail or foot or head of foe.
Step Two: 50% chance they are immediately sucked in
Step Three: They are consumed on the start of their turn, too late for a DC 15 Athletics Check.
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Posted Nov 5, 2025Useful as a trash bag
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Posted Nov 18, 2025what do I do if one of my players has a Bag Of Devouring but it is pretending to be a Bag Of Holding?
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Posted Dec 31, 2025-
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Posted Apr 30, 2026A creature inside the bag can both take an action to try to escape AND is immediately devoured at the start of its turn, before it would get any kind of chance to try to escape.
... okay.
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Posted Jun 20, 2026The way I understand it is that the creature can do the athletics check as soon as it is pulled into the bag. If the dice is on it's side, it can escape, but if it is not, other creatures in the iniciative (if there is one) can try to pull the victim out untill it's turn arrives, upon wich it's devoured and destroyed.
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Posted Jun 23, 2026I don't think that follows. I think it's a smart way to run this item as a DM, all the same — but it's not what the text gives us.
"A creature inside the bag can take an action to try to escape" isn't a necessary statement — or is at least really inaccurate — if it can be parsed as "a creature inside the bag can take an immediate, free, off-turn action to try to escape". What you're suggesting for how it works cannot interact with the action economy — this isn't a reaction, move action, free on-turn action, object interaction, or the as-specified main action, if you can just do it immediately when you're pulled in. It's not even specified as a saving throw, which *would* work for the action economy as those just happen as a defensive response to an event (which is how I'd implement this, personally — not an Athletics check, but as a Strength saving throw; you could even specify "an Athletics check may be substituted for the Strength save if it's better" tho I dunno that it's really needed — even tho that's essentially what you're suggesting as the way forward. Which, like I said, is smart, even if it's not what the text of the item gives us).
At any rate, I've got players who will 100% try shoving part of an adversary into the bag, which read-as-written would result in a 50% chance of the adversary getting pulled in during not-their-turn, meaning that after a creature fails that coin-flip chance, its first chance to act is at the start of its turn which, also as specified, is the exact moment in which the creature is devoured and destroyed ("Any creature that starts its turn inside the bag is devoured, its body destroyed."), thereby ending the opportunity to escape before it even starts. The only real chance of escape under that circumstance, as written, would be for someone else who gets their turn before the "bagged" creature does to reach in, risk their own coin-flip going badly, but having it go well, and then beating that DC 20 Athletics check.
At any rate, I think your way of running it is the smarter and better way of running it ... I just wish the item text was well-written enough to fully support it.