Weapon (shortsword), legendary (requires attunement)

This sword looks to have a split blade - where it is split, lightning pulses and sparks back and forth between the shards of metal. Said to hold the soul of a particularly ancient Blue Dragon, this sword pulses with anger.

You gain +1 to attack and damage rolls you make with this magic weapon. When you hit with this magic weapon, you deal an additional 1d6 lightning damage.

This weapon has 6 charges, which can be expended to fuel the following options.

Blood For The Storm. As an action, you can choose to expend 3 charges to launch an electric blast in a line 5 ft. wide and 60 ft. long. Each creature within this line must make a Dexterity saving throw (DC 16), taking 3d10 lightning damage on a failure, or half as much on a success.

Wings For The Storm. As a bonus action, you can expend 5 charges to shroud yourself in lightning, and launch yourself up to 80 ft. in any direction - where you stop, all creatures within a 20 ft. radius centered on you must make a DC 16 Dexterity saving throw, taking 6d10 lightning damage on a failure, or half as much on a success.

This weapon regains charges whenever you land an attack with it - whenever you hit a creature with this weapon, it regains 1 charge.

Cursed. This weapon is cursed - attuning to it extends its curse to you. While attuned to this blade, you are compelled to collect and hoarde as much treasure as possible, with this blade being considered the most valuable thing you own. If a creature attempts to take one of your belongings, you must make a DC 15 Wisdom saving throw, or be compelled to lash out at that creature. This curse is unique - if a creature casts the Sleep on the blade, its magic is lost for a century, and you automatically break your attunement to this blade.

 

Proficiency with a Shortsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Notes: Bonus: Magic, Damage: Lightning, Damage, Combat, Cursed, evocation, Finesse, Light, Vex

Item Tags: Damage Combat Cursed evocation

Solar_Bun_Bun

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