A well crafted landmine that disperses an acidic mist upon activation. The user can set the conditions for activate upon placement. Setting the mine to trigger after a short time, with direct proximity, or general proximity.
As an action, a character can place a mine against the ground and set the its conditions for activation using the following properties:
Time Activation - The mine can be set to activate immediately or 1 round after the trigger condition has been met.
Trigger Conditions:
Direct - This condition sets the mine to activate if an entity enters the same space as the device or makes direct physical contact.
Proximity - This condition sets the mine to activate if any creature steps within 5 feet of the device.
Upon activate, any creator within 5 feet must succeed on a DC 15 Dexterity saving throw to take half of 4d6 acid damage.
Cost of materials: 55gp Metal scraps, four springs, two acid vials, and an unstable spore*
DM sets crafting DC
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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12/15/2023 3:52:08 PM
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20
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10
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Coming Soon
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