Stand-in for the Armorer Artificer's Arcane Armor weapons. The base for this weapon had to be a shortbow for the d6 damage die. Currently dndbeyond does not allow homebrew items to be targets for Artificer infusion, so if you apply Enhanced Weapon, just customize the damage and to hit bonuses.
Lightning Launcher. A gemlike node appears on one of your armored fists or on the chest (your choice). It counts as a simple ranged weapon, with a normal range of 90 feet and a long range of 300 feet, and it deals 1d6 lightning damage on a hit. Once on each of your turns when you hit a creature with it, you can deal an extra 1d6 lightning damage to that target.
Proficiency with a Shortbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Replace Damage Type: Lightning, Bonus: Proficiency, Bonus: Magic Item Attack With Intelligence, Ignore Weapon Property: Two-Handed, Ignore Weapon Property: Range, Range (90/300), Damage, Combat, Artificer, Ammunition, Range, Two-Handed, Vex
Previous Versions
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2/19/2022 7:59:26 PM
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9
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2
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0.9
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Coming Soon
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2/19/2022 8:23:44 PM
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21
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11
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0.9.1
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Coming Soon
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