The amulet has 1 charge per character level for the following properties. The amulet regains 2d8 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the amulet loses all properties. On a 20, the amulet regains 1d8 + 2 charges.
Spells. While wearing this amulet, you can use an action to expend 1 or more of its charges to cast one of the spells from the following chart from it, using your spell save DC and spell attack bonus:
Casting a spell listed on the chart at a higher level than your character level requires a check of your spellcasting ability against a DC determined by the DM (usually quite high, sometimes impossible).
| Character Level | Spells |
|---|---|
| 3 | healing word (1 charge), cure wounds (1 charge) |
| 5 | lesser restoration (2 charges) |
| 7 | revivify (5 charges) |
| 9 | raise dead (10 charges) |
| 11 | heal (5 charges) |
| 13 | resurrection (12 charges) |
| 15 | regenerate (10 charges) |
| 17 | true resurrection (all charges) |
Notes: by a spellcaster, Healing, Buff, Combat, Warding
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