This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit. This armor is sentient and imbued with a chaotic spirit. Once donned there is a permanent change to your appearance chosen by the DM. Once per day the armor will cast suggestion on the character with a DC 15 Wisdom saving throw. When >10ft from this armor the character wearing it last becomes deafened.
Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.
Notes: Immunity: Critical Hits, Immunity: Charmed, Immunity: Frightened, Immunity: Petrified, Immunity: Blinded, Immunity: Deafened, Immunity: Stunned, Expertise: Insight, Combat, Warding, Sentient
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