The eyeball has 2 charges. If a creature starts its turn within 30 feet of you while you hold the eyeball and the two of them can see each other, you can use 1 charge to force the creature to make a DC 12 Constitution saving throw if you aren't incapacitated. On a failed save, the creature magically begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified until freed by the greater restoration spell or other magic. A creature that isn't surprised can avert its eyes to avoid the saving throw at the start of its turn. If it does so, it can't see you or the eyeball until the start of its next turn, when it can avert its eyes again. If it looks at the eyeball in the meantime, it must immediately make the save.
Wondrous Item, uncommon
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