Weapon (musket), artifact (requires attunement by a Short rest )

You have a +3 bonus to attack and damage rolls made with this magic weapon. User may choose to use up charges to active one of the following effects.

 

Ahab's Crosshair has 20 charges 

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-Explosive round, Fire an explosive bullet that deals 6 d10 fire damage in a 15ft radius, creatures other than the target can make a DC16 DEX save to take half damage. This happens in addition to standard damage. 3 charges

-Poison round, Fire a poisoned bullet at the target. Target must make a DC18 CON or suffer 10 d8+30 poison damage or half that on a success. This happens in addition to standard damage. 4 charges

-Sending round, Fire a bullet imbued with that sending spell. User speaks a short message before firing. Hit your target in the head to send the message. (deals half damage) 1 charge

-Hysteria round, Fire a bullet with a hallucinatory agent. Target must succeed a DC18 WIS save or go berserk and attack any creatures nearby. This happens in addition to standard damage. 2 charge

-Echoing round, Fire a bullet imbued with the Booming Blade cantrip. This happens in addition to standard damage. 1 charge

-Stunning round, Fire a high impact bullet that stuns the target. Target must make a DC15 WIS save or be stunned until for one round of combat. This happens in addition to standard damage. 2 charge

Proficiency with a Musket allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: Bonus: Magic, Proficiency: Firearms, Short rest , Damage, Combat, Loading, Range, Two-Handed, Ammunition (Firearms), Slow

Item Tags: Damage Combat

ZekkonZephyrl

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