Armor (plate), rare (requires attunement)

this item can be any armour but D&D beyond doesn't allow that

while attuned to this item you can forgo an attack to surround yourself in a rigid crystal and activate all of the following effects until the start of your next turn:

  • you gain 100 temporary hit-points
  • you are paralyzed
  • you are immune to the condition: invisible
  • you cannot gain the conditions: petrified, poisoned, blinded, deafened,  prone - but if you were affected by them before activating the effect you are still affected by them.
  • if you run out of temporary hit points all effects end instantly(the crystal shatters).

when used, this item cannot be used until a minute passes.

level 2:
if you fulfil this items upgrade conditions (I recommend something like "x time attuned" or "y times used") you can activate the effect as a reaction in response to something which would damage you.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Notes: Str. 15 Required, Stealth Disadvantage

legendknight1

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